Their gaming ideas may be applied to the real battlefield
By Andre Yeo
September 05, 2009
MANY parents believe that children waste their time playing computer games. But some kids are so good at it, they might be teaching our soldiers a thing or two about strategy.
FUTURE SOLDIER: Harsha Puvvada (foreground) trying his hand at Virtual Battlespace 2 at Pasir Laba Camp. TNP PICTURE: GAVIN FOO
The Singapore Armed Forces (SAF) recently invited some teenagers to take part in an army simulation strategy gaming competition.
And some officers were surprised when these teens used tactics they had not thought of.
The SAF said it will 'mine' these new tactics to see if they can be used on the field.
The Army Open House opened yesterday at Pasir Laba Camp and in the first Army E-Gaming Competition, 32 units compete using simulation training software called Virtual Battlespace 2 (VBS2).
Developed by an Australian company, the software features realistic environments of some of the world's hot spots, like Iraq and Afghanistan.
It resembles a first-person shooter computer game where the soldier has to make his way through obstacles or towns to destroy the enemy.
The SAF bought the licensing rights to the game and roped in Singapore Technologies Electronics (STE) to add a bit of local flavour.
Rehearse tactics
STE put in the Murai Urban Training Facility and the Safti Military Institute so SAF soldiers can rehearse their tactics before they go to the actual sites.
STE's director (modelling and simulation development), and land systems, Mr Lim Fung Huee, 47, said the SAF has been using the game to train its soldiers for two years.
The competition organisers also wanted students from eight National Cadet Corp teams to show them what kind of tactics they would use.
The students were invited to try out the game days before the Open House.
Colonel Ng Kok Wan, 46, chief systems integration officer, general staff (development), told The New Paper: 'We watched them to see if there were new tactics involved. We already saw some good ideas coming up. We are mining the data.'
The game, which is available only to defence-related industries, allows the use of maps, soldiers, robots and unmanned aerial vehicles.
Harsha Puvvada, 15, from Bukit Panjang Government High School, said he was used to the game as he was a fan of Halo 2 and wasn't overawed by the flood of information coming in on VBS2.
He said: 'You must know your role well and how to cover yourself. I don't stare at the map. Only the commander looks at it and tells you where to go.'
Col Ng said teenagers like Harsha are the soldiers of the future, and the Army had to make the best use of their talents. 'These are the things we must keep up with, or we won't be taking advantage of the full potential of the soldiers that are coming in.