Library

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Library

A library has several functions.

It serve as a holding area for any items that are deleted in the current session.
It render a storage space for any work to be kept there permanently or temporary.
It provides a database of items that support interactive touches in the player.
Items in libraries can link up to form a daisy chain of touches.

You should create more then 1 library and segregate them as much a possible. All libraries sitting in the same folder of the executing project file are read in automatically by the player
 
Creating and Saving a library.

When you open a project, you will see an empty library. It serve as your working area and a holding area for any deleted items to be recovered.

To store and re-use a library, follow the steps below to create a library.

  1. Add a folder
  2. Drag a picture from your computer storage and drop into this folder
  3. Name the folder ( Optional )
  4. Save the library


library1.png
 
Creating a set in the library.

To continue with the example above, we can turn the single picture into a set of pictures.

  1. Toggle the drop or block content button
  2. Now, drag a picture and drop directly into the top picture.

Repeat and drop all your content into it.
library2.png


You can also insert a vector shape from the generator ( click the star button ).
library3.png


Generate a couple of shapes and drag it down as shown.
 
You can also drag and drop items from your current project and drop it into the library.

library4.png
 
Edit a library in the main canvas.

You can work on library items just like you would for a normal project items. First, click on the library button to switch to editing a library. Next click on a library folder to edit all items in that folder.

library5.png


To work on a set of items in a folder. Click on the "set" itself.
library6.png


In this example, we also create an animation for the "star shape" and store with the set.
 
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